/* * Copyright 2016 The Cartographer Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CARTOGRAPHER_TRANSFORM_TRANSFORM_H_ #define CARTOGRAPHER_TRANSFORM_TRANSFORM_H_ #include #include "Eigen/Core" #include "Eigen/Geometry" #include "cartographer/common/math.h" #include "cartographer/transform/proto/transform.pb.h" #include "cartographer/transform/rigid_transform.h" namespace cartographer { namespace transform { // Returns the non-negative rotation angle in radians of the 3D transformation // 'transform'. template FloatType GetAngle(const Rigid3& transform) { return FloatType(2) * std::atan2(transform.rotation().vec().norm(), std::abs(transform.rotation().w())); } // Returns the yaw component in radians of the given 3D 'rotation'. Assuming // 'rotation' is composed of three rotations around X, then Y, then Z, returns // the angle of the Z rotation. template T GetYaw(const Eigen::Quaternion& rotation) { const Eigen::Matrix direction = rotation * Eigen::Matrix::UnitX(); return atan2(direction.y(), direction.x()); } // Returns the yaw component in radians of the given 3D transformation // 'transform'. template T GetYaw(const Rigid3& transform) { return GetYaw(transform.rotation()); } // Returns an angle-axis vector (a vector with the length of the rotation angle // pointing to the direction of the rotation axis) representing the same // rotation as the given 'quaternion'. template Eigen::Matrix RotationQuaternionToAngleAxisVector( const Eigen::Quaternion& quaternion) { Eigen::Quaternion normalized_quaternion = quaternion.normalized(); // We choose the quaternion with positive 'w', i.e., the one with a smaller // angle that represents this orientation. if (normalized_quaternion.w() < 0.) { // Multiply by -1. http://eigen.tuxfamily.org/bz/show_bug.cgi?id=560 normalized_quaternion.w() = -1. * normalized_quaternion.w(); normalized_quaternion.x() = -1. * normalized_quaternion.x(); normalized_quaternion.y() = -1. * normalized_quaternion.y(); normalized_quaternion.z() = -1. * normalized_quaternion.z(); } // We convert the normalized_quaternion into a vector along the rotation axis // with length of the rotation angle. const T angle = 2. * atan2(normalized_quaternion.vec().norm(), normalized_quaternion.w()); constexpr double kCutoffAngle = 1e-7; // We linearize below this angle. const T scale = angle < kCutoffAngle ? T(2.) : angle / sin(angle / 2.); return Eigen::Matrix(scale * normalized_quaternion.x(), scale * normalized_quaternion.y(), scale * normalized_quaternion.z()); } // Returns a quaternion representing the same rotation as the given 'angle_axis' // vector. template Eigen::Quaternion AngleAxisVectorToRotationQuaternion( const Eigen::Matrix& angle_axis) { T scale = T(0.5); T w = T(1.); constexpr double kCutoffAngle = 1e-8; // We linearize below this angle. if (angle_axis.squaredNorm() > kCutoffAngle) { const T norm = angle_axis.norm(); scale = sin(norm / 2.) / norm; w = cos(norm / 2.); } const Eigen::Matrix quaternion_xyz = scale * angle_axis; return Eigen::Quaternion(w, quaternion_xyz.x(), quaternion_xyz.y(), quaternion_xyz.z()); } // Projects 'transform' onto the XY plane. template Rigid2 Project2D(const Rigid3& transform) { return Rigid2(transform.translation().template head<2>(), GetYaw(transform)); } // Embeds 'transform' into 3D space in the XY plane. template Rigid3 Embed3D(const Rigid2& transform) { return Rigid3( {transform.translation().x(), transform.translation().y(), T(0)}, Eigen::AngleAxis(transform.rotation().angle(), Eigen::Matrix::UnitZ())); } // Conversions between Eigen and proto. Rigid2d ToRigid2(const proto::Rigid2d& transform); Eigen::Vector2d ToEigen(const proto::Vector2d& vector); Eigen::Vector3f ToEigen(const proto::Vector3f& vector); Eigen::Vector4f ToEigen(const proto::Vector4f& vector); Eigen::Vector3d ToEigen(const proto::Vector3d& vector); Eigen::Quaterniond ToEigen(const proto::Quaterniond& quaternion); proto::Rigid2d ToProto(const Rigid2d& transform); proto::Rigid2f ToProto(const Rigid2f& transform); proto::Rigid3d ToProto(const Rigid3d& rigid); Rigid3d ToRigid3(const proto::Rigid3d& rigid); proto::Rigid3f ToProto(const Rigid3f& rigid); proto::Vector2d ToProto(const Eigen::Vector2d& vector); proto::Vector3f ToProto(const Eigen::Vector3f& vector); proto::Vector4f ToProto(const Eigen::Vector4f& vector); proto::Vector3d ToProto(const Eigen::Vector3d& vector); proto::Quaternionf ToProto(const Eigen::Quaternionf& quaternion); proto::Quaterniond ToProto(const Eigen::Quaterniond& quaternion); } // namespace transform } // namespace cartographer #endif // CARTOGRAPHER_TRANSFORM_TRANSFORM_H_